Articles about building KM.DEV — 3D graphics, web audio, security tooling, and more.
Building a turn-based French crossword duel game with React Native, SQLite, and an adaptive AI opponent — fully offline.
How I built a full GitHub Actions pipeline that runs lint, type check, unit tests with coverage, Docker smoke test, and SSH deploy — all on every push to main.
How I built a 44-level arcade game inspired by the classic Bust-a-Move, using Phaser 3, TypeScript, and Capacitor for mobile.
Building a zero-dependency, fully static sprite editor and level generator that runs entirely in the browser.
Each module in KM.DEV has a unique sonic signature — all synthesized in real-time with oscillators and filters.
How I built an interactive 3D hub with procedural icons, glass bubbles, and a carousel orbit — all without external 3D models.